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Reservoir Dogs: Bloody Days

The last year I worked for Big Imagination Games as an 3D artist developing Reservoir Dogs: Bloody days. I was responsible of modelling assets and characters, scene dressing, illumination, VFX, particles and assisting the lead Artist in anything possible. As a part of a very small studio I had to do a little bit of everything related to the art process. Here I post some of the things I have done in this project. Hope you like it!

The game's link: http://store.steampowered.com/app/585010/Reservoir_Dogs_Bloody_Days/

Some bathroom assets. All material colors can be controlled with the tint property. Rendered in Unity 5.6

Some bathroom assets. All material colors can be controlled with the tint property. Rendered in Unity 5.6

A pick of some exterior assets. Rendered in Unity 5.6

A pick of some exterior assets. Rendered in Unity 5.6

Assets for creating interior parking like scenes and cars. Rendered in Unity 5.6

Assets for creating interior parking like scenes and cars. Rendered in Unity 5.6

Assets for diner, bar and disco themes. Rendered in Unity 5.6

Assets for diner, bar and disco themes. Rendered in Unity 5.6

More exterior assets, warehouse, slaughter house, harbour themes. Rendered in Unity 5.6

More exterior assets, warehouse, slaughter house, harbour themes. Rendered in Unity 5.6

Low poly SMG and pistols. Rendered in Unity 5.6

Low poly SMG and pistols. Rendered in Unity 5.6

Low poly Shotguns, rifles and melee weapons. Rendered in Unity 5.6

Low poly Shotguns, rifles and melee weapons. Rendered in Unity 5.6

The "city map" for the mission selection in-game menu.  Rendered in Unity 5.6

The "city map" for the mission selection in-game menu. Rendered in Unity 5.6

Low poly Jeep. I have done a high poly version of this car a while ago and we decided to create the low poly version from it to add more variety of cars into the game. 
Rendered in Quixel 2.

Low poly Jeep. I have done a high poly version of this car a while ago and we decided to create the low poly version from it to add more variety of cars into the game.
Rendered in Quixel 2.

High poly modelling of the suits for the main characters. Rendered with Cycles.

High poly modelling of the suits for the main characters. Rendered with Cycles.

High poly modelling of Mr.Brown's head. Original concept by Liran Szeiman. Rendered with Cycles.

High poly modelling of Mr.Brown's head. Original concept by Liran Szeiman. Rendered with Cycles.